Thursday, October 15, 2015

We Haven’t Said It Yet

We haven’t said it yet. It’s strange we haven’t.
That something so peremptorily obvious
should lack a name for its inordinately

patent game! There ought to be a lexicon
with labels for its archetypes – like one finds out
who superheroes are at Comic Con.

But so far we have not been able to do
anything but live it. If you have a word for it –
well, this would be the time to give it.


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